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Ultimate battle of wits and strategy, "Rock Paper Scissors: Origin" – a relentless survival game where the classic Rock, Paper, Scissors rules dictate the path to victory. Players engage in a fierce arena where cunning decisions and quick reflexes determine their fate. Player needs to emerge as the last one standing, mastering the art of combat through the timeless game of Rock, Paper, Scissors.

Rock Paper Scissors - Totality Corp

Idea brainstorming with founder and core team and pitching it. Management of 3D team and Level Designer along with Senior Concept Artist and Animation Team for the smooth completion of the game. Conveying unique marketing ideas for the game to core team and marketing team.

My Role: Art Lead/ Game Manager

I made sure the completion of all the 3D assets required in the level on time by assigning them to the 3D team accordingly and also the successful delivery of all 3D meshes and textures to the Animation and Game Development Teams.

We explored different styles for the characters of the game. I worked with the Senior Concept Artist to make sure our game’s idea aligns to the character designs and the attack and defence abilities do not contradict the traditional Rock Paper Scissors concept.

All the 3D production of characters was led by me. I made technical pipelines/ guidelines for the team to follow for a smooth creation process.

Characters:

Level Design:

Gameplay:

Both 3D and Animation Teams along with Concept and Level Designers worked together in the look development stage to make sure everything aligns to UX and aesthetic.

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